Knowing how to climb the KGB ladder like Vladimir Putin did makes you pretty damn smart, so does rising up the corporate ladder, or winning a series of elections to go from mayor to governor to president. But the intelligence necessary to succeed in an institution is not the intelligence necessary to reform it nor see the big picture. Leaders all over the place show a shocking lack of vision.
The European monarchies were unseated because of their inability to redefine their own mandate once "God put me in charge" stopped being a convincing argument. From the invention of the printing press to the last King of Prussia and last Russian Czar was a period of over 400 years. These guys had plenty of lead time to figure out a new political formula and did nothing to save themselves. Corporations rarely disrupt themselves instead preferring to get usurped by the tiniest innovations. This is never more true than when government is the corporation. Relentless innovation-as-mandate is something recent and found almost exclusively the tech companies. Governments still have not embraced innovation, neither in conventional things nor in governmental form — even though they have the land to spin off as many little city-states and try all the political systems they like.
The resistance to beta testing new forms of government is a wild level of mental density I have never been able to fathom. Even liberals do it. And it's also extremely telling that although government is the single most interesting and crucial problem to work out for a thriving society so little thought has been put into new experimental forms, instead doubling down on useless Marxism or justifying the status quo. It's the most important problem in the history of humanity and the average person is both simultaneously a dogmatic zombie for whatever their preferred tribe is, and also completely flippant treating politics like sports.
I'm convinced that politics creates a unique madness in human beings. If you study any other science at all you find people are far more objective and rational than they are with political discussions. A mathematician or chemist would never make the kind of wholesale assertions without evidence that everyone routinely does with politics. Politics makes a hundred fallacious arguments an hour into a routine behavior and saying "you don't actually know that" it's even more insulting to people then disagreeing with them. I think there must be some feature of the human brain that interprets all political statements as potential threats to survival and puts people in a fight or flight mode. The level of irrational angry hysteria otherwise logical people will show whenever you dump on their favored totem can only mean that politics is processed by the mind in some other unique and horrifying way that inhibits rationality. Merely expressing a political opinion triggers people into incoherent knee-jerk reactions and this was the case even before the internet age.
The greatest barrier to study is thinking you know it already. You, the reader of this, don't actually know what the best political system is, and neither do I. Knowing what you don't know is the first step towards finding out what is actually true. They say political theory will only get you so far but in fact it gets you nowhere at all. You cannot really know anything until you have turned your political system into a game and tested that game by playing it. Since humans are complicated their psychology and irrationalities are always a factor, the only way to learn anything about politics is through experimentation and gameplay. If the average academic struggles to even acknowledge biological factors, subscribes to outdated Marxist theories, cannot tolerate the idea of trade-offs, ignores the obvious replication crisis in their own fields, then pure theory is less than worthless. Where is theory going to take you if your mind is broken by some evolved feature that makes seeing elementary facts of human nature offensive to your eyes? The twisted knee-jerk reactions that kick in every time politics is broached prove that there is something that doesn't want to be seen, something designed to conceal itself. Human nature is protecting itself from understanding and political hysteria is the shadow cast by that defensive process. Ludo political design, that is, modeling political systems as games and then playing those games, is how we can unmask that hidden nature.
The brilliance of the strategy is that it doesn't require us to work out all the details of human nature in order to get to our destination. We want to design political systems that work, systems that keep people free, but we have this Gordian knot of human bullshit and even the humans that study it are full of deception and dishonest agendas. By modeling one game with another we can get around these defensive walls to find out what works. Perhaps after enough political systems are invented we will achieve insight about humanity itself. Knowing which systems produce which results could itself be incredibly valuable to understanding humanity.
As for the definition of works, well that is somewhat subjective and let us just say that works means that it functions successfully according to the criteria of the designer. For something to work is for it to work according to what it was supposed to do according to the person who designed it. I don't really see how the standard could be anything other than this since that would require accepting an absolute moral criteria and such a criteria would dramatically limit the scope of possible designs. Since the best design cannot be known in advance, and the best design would shift the goal post for the correct moral criteria, the criteria and design process have no choice but to co-evolve since the best of both cannot be knowable in advance. But the iterative process cannot make the mistake, as liberals have made, of getting ahead of what is possible. For otherwise we all just become moralizing wokescold faggots.
There are six types of chess pieces: king, queen, rook, bishop, night, and pawn. Using 32 total pieces on the board the number of all possible chess games that can be played is greater than the number of atoms in the universe.
Now some estimates say they're about 30,000 words in the English language. I've heard up to 200,000 while others say a million. Regardless of what it, is it's more than the number of chess pieces. If you think of each word as a type of chess piece the total number of all possible conversations should be several orders of magnitude greater than the number of possible chess games. Even when we limit the combinations to only those which make grammatical sense there should still be an absolutely astounding number of possible statements that one can make using language, and even more importantly this means that there are orders of magnitude more ways to lie than to tell the truth, or vastly more ways to be inaccurate than accurate.
The number of possible ways to lie is absolutely astronomical while the number of ways to tell the truth is a tiny fraction of the set of all possible statements. This means that accurately describing reality is really difficult and nearly everything everyone says is wrong in some small way. It means the vast bulk of language is simply gradations of false statements. It also means that it is asinine to get hung up on trivial details when a statement is generally correct. Everyone is lying all the time in small ways by simply making unintentional mistakes. A person should never feel they have a right to ignore a more accurate view of reality than their own simply because it has mistakes in it. If it has fewer mistakes than your viewpoint then your viewpoint should give way.
When I talk about ludo-political design I am not talking about ludo-democracy, which is both a board game developed by academics and a digital game available on the Steam platform which is completely unrelated to the board game, and both unrelated to what I am doing. Ludo comes from the Latin word ludere, which means game or sport. Ludo political design is sport design or game design of politics.
I'm talking about something that combines board games with a process of iteration borrowed straight from the field of architecture. First a political system is designed. Then a game is designed to test it, this game can be a board game or a role-playing exercise involving several hundred players the way Robin Hanson's Futarchy was originally gamed out. The purpose of the game is to study and approximate as close as possible real world conditions. For this reason all games should allow some measure of bribery since money is impossible to eliminate from politics. Ludo-politics means using game design and game play to find out how a political system will operate before trying it. We are not necessarily trying to fix democracy here and this is way more open minded than that. Entirely new systems will be tested, and new political formula for morally justifying those systems invented. Both the system and it's moral logic must be tested and perfected. Hanson actually had people play out his system as a game in a classroom setting. Of course I am not convinced that Futarchy will work because his prediction market ultimately depends on trusted oracles who can be corrupted, but that is a tangent for another time. The process is iterative, a version of the game is produced, then critiqued, then modified, then critiqued again. The way real humans play the game is documented. Over the course of several iterations the game is made as realistic as possible with all the ways to "cheat" incorporated into the game according to what humans will actually do in the real world.
Ludo-politics literally tests political systems as board games. Because political systems are large the game may require a minimum number of players that would be considered large for any other type of game. The benefit of doing it this way is that it is more organic than theory and econometrics. Politics is ultimately closer in it's basic nature to gardening than science since humans are an organic system just like any ecology and trying to systematize humanity like an engineer is a fools approach. When you garden it is the journey that is more important than the destination. The best gardeners do not care how successful they are at growing food. They focus on learning everything they can about the plants and the conditions for making them successful and then the food comes naturally as a result. Architects work through iteration. They develop a design, then they critique their design, then they redesign it to be better, then they critique it again, then design it again. The process of iteration happens over and over. SpaceX develops an engine. Then they strip that engine of unnecessary components, then they figure out how to simplify the new engine they just simplified. The process of increasing simplification works iteratively leading to the best possible and simplest design. When you are dealing with the unforgiving nature of reality the best approach is a relentless iterative approach of learning and perfecting one's skill. Everything that interacts with the real world eventually gravitates towards this iterative process because there are orders of magnitude more possible false statements than true ones, and because reality is really difficult to know. Ludo-politics combines respect for society as an organic system like a garden with the iterative design process of architecture using board games as the medium of design. It's literally "let's test this system by playing it over and over again," and each time the game is played the rules are adjusted according to what the designer thinks will improve it's ability to both realistically model the real world and serve the game goals more effectively. Every system does something; for example the corruption of democracy is an inherent feature of the design. The question is whether a design accomplishes it's goals despite corruption. The goal is to discover what works to defeat corruption that is contrary to the founders vision. Once a system has been perfected in the lab — so to speak — the game designer is ready to become a founding father.